Synchronizing Audio
Adding and Synchronizing Audio (Optional)
The APX tool allows you to easily link audio tracks with animations, enabling realistic simultaneous preview of motion and sound within the tool’s window. This feature is particularly useful for cinematic scenes or presentations that require precise synchronization of animation with sound effects or dialogue.
To add audio:
Navigate to the Audio Synchronization section inside the APX window.
Click the Add Audio Track button and select the audio file you wish to associate with the animation clip.
After adding an audio track, you can:
Control the volume and mute/unmute the track independently.
Visually preview the audio waveform.
Precisely set the playback start point to synchronize sound with specific animation moments.
When playing the animation clip, the audio will start automatically from the designated point. You can fine-tune the audio timing to match the animation perfectly. APX supports multiple audio tracks per clip, each of which can be enabled or disabled individually.
Note]
The current audio feature in APX is basic and not highly advanced, but it will be expanded and improved in upcoming free updates for all users.
Key Points about Audio in APX
Multiple audio tracks can be added to a single clip.
Independent volume and mute controls for each track.
Supports Unity-supported audio formats such as WAV and MP3.
Visual waveform preview with precise start-point selection.
If you experience delay or sync issues, adjust the start point or press the P key to reset quickly.
All audio adjustments are reflected immediately during playback.
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